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An easy-to-use Mod Organizer 2 installer for Linux

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rockerbacon/modorganizer2-linux-installer

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README.md

This project aims to make modding and playing Bethesda games on Linux as easy as possible. It does that by providing installers which automatically setup a working experience for the user.

While these installers may be available on Lutris.net, users are always recommended to use the latest stable release from this repository. The testers and maintainers of this project have little control over the content on Lutris and cannot assure that the installers available there are up to date nor that they haven’t been incorrectly modified.

Installing Mod Organizer 2

You may need to manually install the following programs:

The following requirements should be available out-of-the-box in most systems:

  • bash
  • either curl or wget
  • zenity
  • protontricks-launcher: should be available after installing protontricks already, if not see this

All requirements should be readily available in your distribution’s package manager.

  1. Install the game you want to play on Steam;
  2. Download the the latest stable release here;
  3. Extract the downloaded file;
  4. Open the extracted folder in a terminal and execute ./install.sh ;
  5. The installer will start and guide you through the rest of the process;
  6. Run the game on Steam and Mod Organizer 2 should start;
  7. Read the post-install instructions for recommended additional steps;

The installer will automatically configure game-specific workarounds and install the script extender for your game of choice. Java binaries are also made available at C:\java for running Proc Patchers.

Avoid using ENBoost with Skyrim: DXVK and Wine have their own better working memory patches, both properly enabled with this installer.

The following is a small overview of the current state of each supported game:

GAME GAMEPLAY SCRIPT EXTENDER ENB
Fallout 3 working working not tested
Fallout 4 working some plugins might not work ENB v0.393 or older, disabling «EnablePostPassShader» might be necessary
Fallout New Vegas fullscreen only working working
Morrowind not tested not tested not tested
Oblivion working some plugins might require manual setup not tested
Skyrim working working working
Skyrim Special Edition working working not tested
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For known bugs and necessary workarounds, please refer to the issues page

Please, help to keep this table up to date by opening issues on any successes or problems you have experienced.

It is highly recommended to backup your existing installation before updating.

You can update by simply following the install instructions again.

You can update by simply following the install instructions again.

If you have multiple instances installed, you’ll need to update all of them for Nexus integration to work.

From 2.8.6 and below (old Lutris installer)

  1. Go to where Mod Organizer was installed and rename the folder «ModOrganizer2» to «modorganizer2» (all lowercase);
  2. Follow the install instructions in this readme;
  3. If you have multiple instances installed, you’ll need to update all of them for Nexus integration to work;

The Vortex installer was created before Wine had builtin support for Mod Organizer 2. It should only be used for games which Mod Organizer 2 does not support.

The Vortex installer does not apply any configurations to the games themselves. Make sure they are working, using Lutris or another method, before modding. GAMES SHOULD NOT BE LAUNCHED FROM WITHIN VORTEX.

The Vortex installer is not under active development/maintenance at the moment.

To install Vortex, you first need the vortex.yml installer from the latest release which included it.

You can use the installer with the following terminal command, remember to change the path if the file was downloaded to another location:

lutris -i "$HOME/Downloads/vortex.yml"

Remember to follow all instructions during installation, some manual steps are required for Vortex to work properly.

After installing Vortex and following all instructions, manually add the game you want to mod.

  • The old Skyrim Special Edition and SKSE64 installers have been deprecated as the Mod Organizer 2 installer replaces both
  • Advanced instructions for using Vortex can be found on older versions of this README. They were removed since they are only applicable to games supported by the Mod Organizer 2 installer

About

An easy-to-use Mod Organizer 2 installer for Linux

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Mod Organizer 2 In Linux — It WORKS!

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Vondriago

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  • Below is a snippet from a tutorial I have been working on. I may have to take a break for several days because of RL issues — we all have ’em and love ’em. But the tutorial is nearly complete.

    One of the important points about this tutorial and this forum entry is it highlights the fact that I’m using a WINE Bottle, Winetricks, and Protontricks to accomplish using Mod Organizer 2 in Linux, and nothing else. And so far, I have succeeded. In short, all you need is WINE Staging, Winetricks, and Protontricks. That’s it!

    By «nothing else» I mean just that. I am not using Lutris in combination with WINE, which is cumbersome and has its own problems. Nor am I using a script to download and install old software that may or may not still function due to being outdated.

    My tutorial aims to inform in clear language how to use WINE to install MO2 in any Linux distro and have it run like it is in Windows. And, because it is a WINE Bottle, WINE (along with Winetricks and Protontricks) will always be kept up-to-date. This means keeping MO2 up and running in Linux does not depend on outside sources for updates. All you have to do is keep YOUR system updated, and MO2 will always work. This makes this tutorial a fire-and-forget solution!

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    For the record, I am running Fedora 34, and I’m using the latest MO2, the latest LOOT, the latest Proton GE (via Steam), and so on.

    Here is the link to the original post about me hacking out MO2 running in Linux. No more finagling with Lutris or bad tutorials! It works!

    Mod Organizer 2 in Linux — What does and doesn’t work
    =======
    I have tested the functions of MO2 and their results in a WINE Bottle for each game listed below. Note that the MO2 Functions category includes such things as Steam Login (via API is the most dependable), editors for INI files, theme selection, MO2 updating, BSA unpacking, and all of the other functions. The only exception is for for downloading directly from Nexus (the NXM Linker). If there is a problem, It will be described in the appropriate category.

    Oblivion
    MO2 Launches Yes
    MO2 Loads .dlls Yes — since installing Pythin in the Bottle, no .dll fails at MO2 startup.

    OMOD NO — OMOD functions problematic, may or may not work. When fails, breaks WINE Bottle and requires reinstall. OMM alone or run through MO2 not tested. Suspect MO2 omod.dll.

    MO2 NXM Linker No — I have yet to implement a fix for Nexus download function.
    MO2 VFS Yes
    Script Extender Not yet tested.
    LOOT via MO2 Not yet tested.
    XEdit Not yet tested.
    zEdit No — fails to load a specific .dll. This is a zEdit dev problem.
    WryeBash Not yet tested.
    Java 8 Not yet tested.
    Python 10 Yes — Critical to MO2 function and stability.
    ENBoost Not yet tested.
    ENB Not yet tested.
    ReShade Not yet tested.

    Skyrim LE
    MO2 Launches Yes
    MO2 Loads .dlls Yes — since installing Python in the Bottle, no .dll fails at MO2 startup.
    MO2 Functions Yes
    MO2 NXM Linker No — I have yet to implement a fix for the Nexus download function.
    MO2 VFS Yes
    Script Extender Yes
    LOOT via MO2 Yes
    XEdit Yes
    zEdit No — Fails to load a specific .dll. This is a zEdit dev problem.
    WryeBash Not yet tested
    Java 8 Yes — Patchers and other Java-based tools work.
    Python 10 Yes — Critical to MO2 function and stability.
    DXVK Yes — Can use in place of DirectX.
    Sound Problematical — must use WINE override for Character voice and music. See NOTE 1.
    ENBoost Not yet tested
    ENB Not yet tested
    ReShade Not yet tested

    Skyrim SE/Aniversary
    MO2 Launches Yes
    MO2 Loads .dlls Yes — Since installing Python in the Bottle, no .dll fails at MO2 startup.
    MO2 Functions Yes
    MO2 NXM Linker No — I have yet to implement a fix for the Nexus download function
    MO2 VFS Yes
    Script Extender Yes (use Anniversary edition of SKSE64, regular version outdated)
    LOOT via MO2 Yes
    SSEEdit Yes (v4.0.4+)
    zEdit No — Fails to load specific .dll. This is a zEdit dev problem.
    WryeBash Yes (v309.1+)
    Java 8 Yes — patchers and other Java-based tools work.
    Python 10 Yes — Critical to MO2 functions and stability.
    DXVK Yes — Can use in place of DirectX
    Sound Yes — must use WINE override for Character voice and music
    ENBoost Not yet tested
    ENB Not yet tested
    ReShade Not yet tested

    Fallout 3
    MO2 Launches Yes
    MO2 Loads .dlls Yes
    MO2 Functions Yes
    MO2 NXM Linker No — I have yet to implement a fix for the Nexus download function
    MO2 VFS Yes
    Script Extender Yes, but! See NOTE 2.
    LOOT via MO2 Not tested — See NOTE 2.
    XEdit Not tested — See NOTE 2.
    zEdit No — Fails to load a specific .dll. This is a zEdit dev problem.
    WryeBash Not tested — See NOTE 2.
    Java 8 Not tested — See NOTE 2.
    Python 10 Not tested — See NOTE 2.
    DXVK Yes — Can use in place of DirectX
    Sound Problematical — must use WINE override for Character voice and music. See NOTE 1.
    ENBoost Not yet tested — See NOTE 2.
    ENB Not yet tested — See NOTE 2.
    ReShade Not yet tested — See NOTE 2.

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    Fallout 4
    MO2 Launches Yes
    MO2 Loads .dlls Yes
    MO2 Functions Yes (See screengrabs at ImageBox)
    MO2 NXM Linker No — I have yet to implement a fix for the Nexus download function.
    MO2 VFS Yes
    Script Extender Yes
    LOOT via MO2 Yes (See screengrabs at ImageBox)
    FO4Edit Yes (See screengrabs at ImageBox)
    zEdit No — Fails to load specific .dll. This is a zEdit dev problem.
    WryeBash Yes
    Java 8 Yes — patchers and other Java-based tools work.
    Python 10 Yes — Critical to MO2 functions and stability.
    DXVK Yes — Can use in place of DirectX
    Sound Problematical — must use WINE override for Character voice and music. See NOTE 1.
    ENBoost Not yet tested
    ENB Does not work. See NOTE 3.
    ReShade Yes

    NOTE 1: With the correct .dll override, Character voice and music works as it should in Fallout 4 and Skyrim SE/AE. The difference between Fallout 4 and Fallout 3 is, the former is a 64-bit game, and the latter is 32-bit game. The same is true for Skyrim SE/AE and Skyrim LE, respectively. MO2 is generally set up in a 64-bit prefix, so the WINE .dll override is correctly implemented. Conversely, WINE does not yet fully support WMA, and I think this is a contributing factor to Character voice and music not working in 32-bit games. Perhaps an older, 32-bit version of MO2 is key in solving this issue — it is probably the reason why the Lutris installer for MO2 (last I checked) uses an older (and outdated) 32-bit version of MO2 for its install — as do most tutorials and installation scripts found here and there on the Web. Regardless, the WINE devs are working on this issue, so it should not be long before WMA support is fully integrated, and the problematic sound fix goes away.

    NOTE2: Since the GFW update, FOSE can not be used because the game launcher version has changed. Also, regardless of the operating system being Windows or Linux using WINE, some DLCs will not load. For example, Anchorage DLC doesn’t load on my Steam edition of Fallout 3 GOTY at all, and The Pitt DLC may or may not load depending on which phase the Moon is in at the moment. These issues need to be resolved by Bethesda and the Silverlock team, and the Silverlock team can’t do anything until Bethesda fixes Fallout 3.

    NOTE 3: ENB does not work in some games, such as Fallout 4, and I suspect this is so because it requires an older binary version that just isn’t available for download anymore. Perhaps if Boris reads this he’ll make a small repo for downloading older versions of ENB. I’ll reach out to Boris and update this section when I get a response.

    Edited by Vondriago, 18 February 2022 — 12:31 am.

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