Unity игровой движок linux

Linux

This section of the User Manual contains documentation on developing an application for the Linux platform. It covers the following topics:

Page Description
Linux Player Settings Use Player Settings to set the different options required for the final game built by Unity applicable for the Linux platform. For a description of the general Player Settings, see Player Settings Settings that let you set various player-specific options for the final game built by Unity. More info
See in Glossary .
Linux Build Settings Use Build Settings to set up and begin the build process for your application on Linux. It contains settings to create development builds A development build includes debug symbols and enables the Profiler. More info
See in Glossary and for publishing your final build.

Additional resources:

For information on building Linux IL2CPP A Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info
See in Glossary Players, see Linux IL2CPP cross-compiler.

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Linux

Unity provides support for developing applications on Linux. You can build your application as a standalone executable and run it on Linux systems that support the same architecture that Unity supports. You can also build your application as a library and use it as a plug-in A set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary in other applications.

Topic Description
Linux Player Settings Use Player Settings to set the different options required for the final game built by Unity applicable for the Linux platform. For a description of the general Player Settings, refer to Player Settings Settings that let you set various player-specific options for the final game built by Unity. More info
See in Glossary .
Linux Build Settings Use Build Settings to set up and begin the build process for your application on Linux. It contains settings to create development builds A development build includes debug symbols and enables the Profiler. More info
See in Glossary and for publishing your final build.
Troubleshooting Linux Editor issues Lists workaround for the known issues with the Linux Editor.
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Additional resources:

Источник

Linux

Unity provides support for developing applications on Linux. You can build your application as a standalone executable and run it on Linux systems that support the same architecture that Unity supports. You can also build your application as a library and use it as a plug-in A set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary in other applications.

Topic Description
Linux Player Settings Use Player Settings to set the different options required for the final game built by Unity applicable for the Linux platform. For a description of the general Player Settings, refer to Player Settings Settings that let you set various player-specific options for the final game built by Unity. More info
See in Glossary .
Linux Build Settings Use Build Settings to set up and begin the build process for your application on Linux. It contains settings to create development builds A development build includes debug symbols and enables the Profiler. More info
See in Glossary and for publishing your final build.
Troubleshooting Linux Editor issues Lists workaround for the known issues with the Linux Editor.

Additional resources:

Источник

Linux

Unity provides support for developing applications on Linux. You can build your application as a standalone executable and run it on Linux systems that support the same architecture that Unity supports. You can also build your application as a library and use it as a plug-in A set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary in other applications.

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Topic Description
Linux Player Settings Use Player Settings to set the different options required for the final game built by Unity applicable for the Linux platform. For a description of the general Player Settings, refer to Player Settings Settings that let you set various player-specific options for the final game built by Unity. More info
See in Glossary .
Linux Build Settings Use Build Settings to set up and begin the build process for your application on Linux. It contains settings to create development builds A development build includes debug symbols and enables the Profiler. More info
See in Glossary and for publishing your final build.
Troubleshooting Linux Editor issues Lists workaround for the known issues with the Linux Editor.

Additional resources:

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