Linux
This section of the User Manual contains documentation on developing an application for the Linux platform. It covers the following topics:
Page | Description |
---|---|
Linux Player Settings | Use Player Settings to set the different options required for the final game built by Unity applicable for the Linux platform. For a description of the general Player Settings, see Player Settings Settings that let you set various player-specific options for the final game built by Unity. More info See in Glossary . |
Linux Build Settings | Use Build Settings to set up and begin the build process for your application on Linux. It contains settings to create development builds A development build includes debug symbols and enables the Profiler. More info See in Glossary and for publishing your final build. |
Additional resources:
For information on building Linux IL2CPP A Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info
See in Glossary Players, see Linux IL2CPP cross-compiler.
Linux
Unity provides support for developing applications on Linux. You can build your application as a standalone executable and run it on Linux systems that support the same architecture that Unity supports. You can also build your application as a library and use it as a plug-in A set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary in other applications.
Topic | Description |
---|---|
Linux Player Settings | Use Player Settings to set the different options required for the final game built by Unity applicable for the Linux platform. For a description of the general Player Settings, refer to Player Settings Settings that let you set various player-specific options for the final game built by Unity. More info See in Glossary . |
Linux Build Settings | Use Build Settings to set up and begin the build process for your application on Linux. It contains settings to create development builds A development build includes debug symbols and enables the Profiler. More info See in Glossary and for publishing your final build. |
Troubleshooting Linux Editor issues | Lists workaround for the known issues with the Linux Editor. |
Additional resources:
Linux
Unity provides support for developing applications on Linux. You can build your application as a standalone executable and run it on Linux systems that support the same architecture that Unity supports. You can also build your application as a library and use it as a plug-in A set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary in other applications.
Topic | Description |
---|---|
Linux Player Settings | Use Player Settings to set the different options required for the final game built by Unity applicable for the Linux platform. For a description of the general Player Settings, refer to Player Settings Settings that let you set various player-specific options for the final game built by Unity. More info See in Glossary . |
Linux Build Settings | Use Build Settings to set up and begin the build process for your application on Linux. It contains settings to create development builds A development build includes debug symbols and enables the Profiler. More info See in Glossary and for publishing your final build. |
Troubleshooting Linux Editor issues | Lists workaround for the known issues with the Linux Editor. |
Additional resources:
Linux
Unity provides support for developing applications on Linux. You can build your application as a standalone executable and run it on Linux systems that support the same architecture that Unity supports. You can also build your application as a library and use it as a plug-in A set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary in other applications.
Topic | Description |
---|---|
Linux Player Settings | Use Player Settings to set the different options required for the final game built by Unity applicable for the Linux platform. For a description of the general Player Settings, refer to Player Settings Settings that let you set various player-specific options for the final game built by Unity. More info See in Glossary . |
Linux Build Settings | Use Build Settings to set up and begin the build process for your application on Linux. It contains settings to create development builds A development build includes debug symbols and enables the Profiler. More info See in Glossary and for publishing your final build. |
Troubleshooting Linux Editor issues | Lists workaround for the known issues with the Linux Editor. |
Additional resources:
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