- Power everywhere — Long range pylon
- This mod does not have any known dependencies other than the base game.
- Mods requiring this file
- Author’s instructions
- File credits
- Donation Points system
- Premium membership donations accepted
- Conduits and Pylons Various Wireless Power Ranges
- This mod does not have any known dependencies other than the base game.
- Mods requiring this file
- Author’s instructions
- File credits
- Donation Points system
- ICS Wifi Router Generators and such
- This mod does not have any known dependencies other than the base game.
- Mods requiring this file
- Author’s instructions
- File credits
- Donation Points system
- Both straight donations and premium membership donations accepted
Power everywhere — Long range pylon
With this pylon, you won’t have to construct additional pylons.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name | Notes |
---|---|
Abandoned Falls Station (aka Salvage Site 13) | |
Anchor Point | |
Citadel. A Player Home. | |
Coastal Cottage Retreat | |
East Point Oil Platform | This will power the whole build |
Fallout 4 Endgame | |
FO4CC’s Ultimate Tribute Sanctuary | |
Grrlie’s Egret Tours Marina | required |
Grrlie’s Starlight Drive-In | required |
Gulper Island Compound | |
Isolation Settlement | |
MinuteMan Express | |
Oil Platform in the Commonwealth. A Player Home. | This will power the whole build |
Spectacle 17. A Player Home. | |
Spectacle 18 | |
Spectacle 19 | |
Sun Coast Resort Settlement — Genesis blueprint (MODS) | |
Taffington Boathouse Renovation — Settlement Blueprint | Not essential |
The Castle Renovation — Settlement Blueprint | Not essential |
The Keep in Far Harbor | |
The Residence | |
The View in Far Harbor | |
Transfer Settlements — Dartmouth Professional Building Bachelors Penthouse | |
Waterworld Player Home | |
Wealthy Sanctuary Hills — Settlement Blueprint | Recommended: please note that this is listed as optional but if you don’t use it you will have to wire everything up yourself. |
Author’s instructions
Please feel free to use this mod in anything you like, just let me know so I can check it out and link it in the post!
File credits
Donation Points system
This mod is opted-in to receive Donation Points
Premium membership donations accepted
Heads up, this addon may not function correctly as I haven’t touched it since 2015.
Power everywhere
Long range pylon
Don’t you hate it when you’re placing down lights in your settlement and they’re not getting power meaning you have to construct additional pylons?
Instead of having to place 4 or 5 pylons around each house, why not just have one? This isn’t starcraft, you don’t need all those pylons.
This mod adds a new item to the workshop menu, the item is named «ADDITIONAL PYLON» (because who doesn’t love annoying memes) and it aesthetically identical to the large power pylon, but functionally different.
The regular large power pylon has a range of 500 in game units, the «ADDITIONAL PYLON» has a range of 10,000 in game units, no that isn’t a typo.
What does it do?
It should provide power to all WIRELESS devices(Things that require «ϟ» instead of «1ϟ» e.g lights) in the settlement it is placed in.
It does provide power to wired things, but only in the conventional way (attaching a wire, I don’t know how to boost the range on wires.)
Misc.
Because of the overpowered nature of this pylon, I made it rather expensive to craft, 5 circuitry, 10 crystal, 20 gold and 30 steel,
If you don’t want to spend that much of your resources, I made a cheap version which uses 1 circuits, 2 crystal, 3 gold and 4 steel.
This mod isn’t for purists, just wanting to make that clear.
How to install
If you haven’t already, you need to enable modding.
To do this, follow these steps by skyrimlu
«You will need to add the following line to Fallout4Prefs.ini file below the section [Launcher]:
You will need also to change the following line in Fallout4.ini:
sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
«
Once you’ve gone and done that, extract the zip in to your fallout 4 directory (Where fallout4.exe lives) and overwrite the data folder.
After that open the fallout 4 launcher and open the hidden plugin selector by pressing on the base of the handle on the helmet.
Simply tick the box related to the plugin and bobs your uncle, you’ll be placing pylons like it’s nobody’s business.
Incompatibility
Due to the way I made this, it SHOULD be impossible for it to conflict with any other mods as I made a new object instead of editing an existing one.
That being said if you run in to anything, please let me know.
Conduits and Pylons Various Wireless Power Ranges
This mod adds 3 wireless power ranges: NoWireless, WeakWireless and StrongWireless, options to the conduits and pylons that can be crafted without changing the default ones.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name | Notes |
---|---|
Covenant Gardens By Final Render | |
Dragon Rich Castle | |
Hangman’s Alley—Railroad Safehouse and Synth Hotel | If you want to wire everything up yourself, you can omit this. |
My beautiful Sanctuary | |
My Starlight pool party | |
Red Rocket Truck stop Sweet Spot | |
Vault 88 RP Vault | Not critical but power will be different, might need to do some rewiring, hire an electrictian |
Author’s instructions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
While spending about 50 hours trying all kinds of setups and combinations to automatically turn on lights in a settlement I found out the default conduits and pylons have wireless power (500 range) interaction with light bulbs that can cause unwanted effects on your housing setup.
adds NoWireless (range is 0) options to the conduits and pylons that can be crafted without changing the default ones
adds WeakWireless (range is 50) options to the conduits and pylons that can be crafted without changing the default ones
adds StrongWireless (range is 1000 for conduit, 5000 for small pylon and 10000 for large) options to the conduits and pylons that can be crafted without changing the default ones
Optional file adds:
Smaller wall and ceiling conduits and wall switches of vanilla range, NoWireless, WeakWireless and StrongWireless conduits and wall switches.
What this mod does NOT do:
It does NOT replace the vanilla conduits and pylons (500 range), just adds more wireless power ranges.
It does NOT eliminate the need for conduits and pylons to have a wire connection to the generator, either directly or as part of a chain. (There is a way to get a light bulb to act as a wire but it is buggy and inconsistent to be practical).
Optional file does NOT do:
It does NOT make the vanilla conduits smaller but it does ADD a smaller vanilla range variant. This is to keep an option of untouched conduits that should not break if this mod is removed.
It does NOT make floor conduits smaller since the connecting wire sag make placement of two floor conduits too close to each other for any real benefit.
It does NOT change the collision boxes from what I could see. I could not get them to change.
It does NOT re-size any pylons. I am personally not interested in pylons that are tiny or giant since the game already has variants that are feasible and functional.
Use NoWireless pylons and conduits to wire switches to separate room and and a WeakWireless or vanilla conduit to each room to actually give the bulbs power. This allows rooms to be individually lit up without the NoWireless pylons or NoWireless conduits accidentally powering a different room.
Use the NoWireless to make a power pole out of the large pylon that will not give off power wirelessly but raises the power lines off the street. I used NoWireless pylons and conduits in conjunction with pressure plates to make an ugly yet functional way for my settlement to have lights that turn on at night and off during the day. Requires finding out where your settlers (the more the better) congregate after «work» and luck that they will stand on the plates (again the more the more likely they will).
Sometimes it seems they actively avoid standing on the pressure plates out of pure spite. I also placed a sleeping bag over a pressure plate and assigned a settler to it so the light will always come on at least when she sleeps. It will also allow the close placement of counters and interval pylons that will not interfere with each other.
NOTE this is the same wireless power the vanilla ones use for lights. It will not power things that require a wire connected like pressure plates. Also any item crafted that is added to the game via this mod will be gone if this mod is deleted.
IF someone can give me a good reason I may be willing to create a floor conduit or pylon versions as well.
ICS Wifi Router Generators and such
Do you ever get tired of not having a good way to hook power to a terminal or some other interior item without doing some magic. If so then this is for you.
Special Thanks to Devenalmighty who did the modeling for this mod.
Introducing the ICS Wi-Fi Router (generator) 9000. Currently there are three versions of the router
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Author’s instructions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Both straight donations and premium membership donations accepted
Introducing the ICS Wi-Fi Router ( generator ) 9000. Currently there are three versions of the router and two Telephone pole generators and one new pylon. That can be placed on any surface that has collision a level 3, 10 and 15 power generator. (Wi-Fi Router) Plus two Telephone pole generators that give 100 and 50. I also added one Telephone pole pylon.
We are also looking into adding some special features for terminals connected to the routers but for now they are simply small generators you can use indoors or out, as you wish. You will find your new toys in the generator section of the build menu. All of the generators do have passive power generation for near by lights, ( Wi-Fi Power ). I am working on a few new terminals that would also use passive power but that will be in a latter update.
For now I hope you enjoy the mod and if you have any problems just let me know.
Special Thanks to Devenalmighty who did the modeling for this mod.
̿̿ ̿̿ ̿̿ ̿’̿’\̵͇̿̿\з=(Killroy)͡=ε/̵͇̿̿/’̿’̿ ̿ ̿̿ ̿̿ ̿̿
Killroyics (William R. Favre)
Inter-Grated Computer Systems
Terre Haute Indiana USA