Windows media player bluetooth

Brain Writings

Ensure that Windows Media Player is installed on your PC.

  1. Use the USB Cable to connect the phone to a PC that has the Windows Media Player installed.
  2. Tap Media sync (MTP).
  3. Open Windows Media Player to synchronize music files.
  4. Edit or enter your phone’s name in the pop-up window (if necessary).

Why doesn’t Windows Media Player recognize my device?

Check that the USB cable is firmly connected to both the computer and the player. Check the connection status again. If the player is still not recognized by the computer, disconnect all devices connected to the computer with a USB connection and restart the computer.

How do I sync my Android to Windows Media Player?

  1. Connect the phone to the PC.
  2. On the PC, choose Windows Media Player from the AutoPlay dialog box.
  3. On the PC, ensure that the Sync list appears.
  4. Drag to the Sync area the music you want to transfer to your phone.
  5. Click the Start Sync button to transfer the music from the PC to your Android phone.

How do I connect Bluetooth to Windows Media Player?

How to Play WMP With Bluetooth

  1. Place the Bluetooth device in pairing mode.
  2. Open “Devices and Printers” from the computer’s “Start” menu, and click the “Add a device” button in the window that opens.
  3. Select the Bluetooth device from the list and enter its security pass key.

Does Windows Media Player have Bluetooth?

Ensure that In Windows Media Player the Bluetooth Option is enabled and set as Default. In Windows Media Player Go to Options: Choose Devices > Speakers > Advanced Select the Bluetooth Headset and Set it as Default.

What does sync mean on Windows Media Player?

Automatic synchronization means that when a user-designated synchronized device connects to the computer, Windows Media Player will automatically download, update, or delete files from the device without requiring any additional user input.

How do I get Windows Media Player to recognize my phone?

Find and tap the “USB”, “Files”, or “MTP” notification. It should be in the notifications drop-down menu. Doing so enables USB synchronizing for your Android, meaning that Windows Media Player will be able to view your Android.

How do I enable media device MTP?

  1. Navigate to ‘Apps’ > ‘Power Tools’ > ‘EZ Config’ > ‘Generator’
  2. Open DeviceConfig.xml. Expand ‘DeviceConfig’ > ‘Other Settings’ Tap ‘Set USB Mode’ and set to required option. MTP – Media Transfer Protocol (File transfers) PTP – Photo Transfer Protocol. Select ‘Update Configure’ Save.
  3. Reboot the device.

How do I get Windows 10 to recognize my Android phone?

What can I do if Windows 10 doesn’t recognize my device?

  1. On your Android device open Settings and go to Storage.
  2. Tap the more icon in the top right corner and choose USB computer connection.
  3. From the list of options select Media device (MTP).
  4. Connect your Android device to your computer, and it should be recognized.
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How do I connect media player to Bluetooth?

How do I sync Media Player with USB?

Transferring content using Windows Media Player

  1. Start up Windows Media Player, and then connect your Walkman to your computer via USB.
  2. Click the “Sync” tab on the Windows Media Player window.
  3. Drag-and-drop the desired songs to the Sync List on the right side of the window.
  4. Click “Start Sync” to start synchronization.

How do I sync Windows Media Player?

How do you access media player?

How do I install Microsoft Media Player?

How do you connect a device to sync?

Источник

Enable audio playback from remote Bluetooth-connected devices

This article shows you how to use AudioPlaybackConnection to enable Bluetooth-connected remote devices to play back audio on the local machine.

Starting with Windows 10, version 2004 remote audio sources can stream audio to Windows devices, enabling scenarios such as configuring a PC to behave like a Bluetooth speaker and allowing users to hear audio from their phone. The implementation uses the Bluetooth components in the OS to process incoming audio data and play it on the system’s audio endpoints on the system such as built-in PC speakers or wired headphones. The enabling of the underlying Bluetooth A2DP sink is managed by apps, which are responsible for the end-user scenario, rather than by the system.

The AudioPlaybackConnection class is used to enable and disable connections from a remote device as well as to create the connection, allowing remote audio playback to begin.

Add a user interface

For the examples in this article, we will use the following simple XAML UI which defines ListView control to display available remote devices, a TextBlock to display connection status, and three buttons for enabling, disabling, and opening connections.

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Use DeviceWatcher to monitor for remote devices

The DeviceWatcher class allows you to detect connected devices. The AudioPlaybackConnection.GetDeviceSelector method returns a string that tells the device watcher what kinds of devices to watch for. Pass this string into the DeviceWatcher constructor.

The DeviceWatcher.Added event is raised for each device that is connected when the device watcher is started as well as for any device that is connected while the device watcher is running. The DeviceWatcher.Removed event is raised if a previously connected device disconnects.

Call DeviceWatcher.Start to begin watching for connected devices that support audio playback connections. In this example we will start the device manager when the main Grid control in the UI is loaded. For more information on using DeviceWatcher, see Enumerate Devices.

private void MainGrid_Loaded(object sender, RoutedEventArgs e) < audioPlaybackConnections = new Dictionary(); // Start watching for paired Bluetooth devices. this.deviceWatcher = DeviceInformation.CreateWatcher(AudioPlaybackConnection.GetDeviceSelector()); // Register event handlers before starting the watcher. this.deviceWatcher.Added += this.DeviceWatcher_Added; this.deviceWatcher.Removed += this.DeviceWatcher_Removed; this.deviceWatcher.Start(); > 

In the device watcher’s Added event, each discovered device is represented by a DeviceInformation object. Add each discovered device to an observable collection that is bound to the ListView control in the UI.

private ObservableCollection devices = new ObservableCollection(); 
 private async void DeviceWatcher_Added(DeviceWatcher sender, DeviceInformation deviceInfo) < // Collections bound to the UI are updated in the UI thread. await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, async () =>< this.devices.Add(deviceInfo); >); > 

Enable and release audio playback connections

Before opening a connection with a device, the connection must be enabled. This informs the system that there is a new application that wants audio from the remote device to be played on the PC, but audio does not begin playing until the connection is opened, which is shown in a later step.

In the click handler for the Enable Audio Playback Connection button, get the device ID associated with the currently selected device in the ListView control. This example maintains a dictionary of AudioPlaybackConnection objects that have been enabled. This method first checks to see if there is already an entry in the dictionary for the selected device. Next, the method attempts to create an AudioPlaybackConnection for the selected device by calling TryCreateFromId and passing in the selected device ID.

If the connection is successfully created, add the new AudioPlaybackConnection object to the app’s dictionary, register a handler for the object’s StateChanged event, and callStartAsync to notify the system that the new connection is enabled.

private Dictionary audioPlaybackConnections; 
private async void EnableAudioPlaybackConnectionButton_Click(object sender, RoutedEventArgs e) < if (! (DeviceListView.SelectedItem is null)) < var selectedDeviceId = (DeviceListView.SelectedItem as DeviceInformation).Id; if (!this.audioPlaybackConnections.ContainsKey(selectedDeviceId)) < // Create the audio playback connection from the selected device id and add it to the dictionary. // This will result in allowing incoming connections from the remote device. var playbackConnection = AudioPlaybackConnection.TryCreateFromId(selectedDeviceId); if (playbackConnection != null) < // The device has an available audio playback connection. playbackConnection.StateChanged += this.AudioPlaybackConnection_ConnectionStateChanged; this.audioPlaybackConnections.Add(selectedDeviceId, playbackConnection); await playbackConnection.StartAsync(); OpenAudioPlaybackConnectionButtonButton.IsEnabled = true; >> > > 

Open the audio playback connection

In the previous step, an audio playback connection was created, but sound does not begin playing until the connection is opened by calling Open or OpenAsync. In the Open Audio Playback Connection button click handler, get the currently selected device and use the ID to retrieve the AudioPlaybackConnection from the app’s dictionary of connections. Await a call to OpenAsync and check the Status value of the returned AudioPlaybackConnectionOpenResultStatus object to see if the connection was opened successfully and, if so, update the connection state text box.

private async void OpenAudioPlaybackConnectionButtonButton_Click(object sender, RoutedEventArgs e) < var selectedDevice = (DeviceListView.SelectedItem as DeviceInformation).Id; AudioPlaybackConnection selectedConnection; if (this.audioPlaybackConnections.TryGetValue(selectedDevice, out selectedConnection)) < if ((await selectedConnection.OpenAsync()).Status == AudioPlaybackConnectionOpenResultStatus.Success) < // Notify that the AudioPlaybackConnection is connected. ConnectionState.Text = "Connected"; >else < // Notify that the connection attempt did not succeed. ConnectionState.Text = "Disconnected (attempt failed)"; >> > 

Monitor audio playback connection state

The AudioPlaybackConnection.ConnectionStateChanged event is raised whenever the state of the connection changes. In this example, the handler for this event updates the status text box. Remember to update the UI inside a call to Dispatcher.RunAsync to make sure the update is made on the UI thread.

private async void AudioPlaybackConnection_ConnectionStateChanged(AudioPlaybackConnection sender, object args) < await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => < if (sender.State == AudioPlaybackConnectionState.Closed) < ConnectionState.Text = "Disconnected"; >else if (sender.State == AudioPlaybackConnectionState.Opened) < ConnectionState.Text = "Connected"; >else < ConnectionState.Text = "Unknown"; >>); > 

Release connections and handle removed devices

This example provides a Release Audio Playback Connection button to allow the user to release an audio playback connection. In the handler for this event, we get the currently selected device and use the device’s ID to look up the AudioPlaybackConnection in the dictionary. Call Dispose to release the reference and free any associated resources and remove the connection from the dictionary.

 private void ReleaseAudioPlaybackConnectionButton_Click(object sender, RoutedEventArgs e) < // Check if an audio playback connection was already created for the selected device Id. If it was then release its reference to deactivate it. // The underlying transport is deactivated when all references are released. if (!(DeviceListView.SelectedItem is null)) < var selectedDeviceId = (DeviceListView.SelectedItem as DeviceInformation).Id; if (audioPlaybackConnections.ContainsKey(selectedDeviceId)) < AudioPlaybackConnection connectionToRemove = audioPlaybackConnections[selectedDeviceId]; connectionToRemove.Dispose(); this.audioPlaybackConnections.Remove(selectedDeviceId); // Notify that the media device has been deactivated. ConnectionState.Text = "Disconnected"; OpenAudioPlaybackConnectionButtonButton.IsEnabled = false; >> > 

You should handle the case where a device is removed while a connection is enabled or open. To do this, implement a handler for the device watcher’s DeviceWatcher.Removed event. First, the ID of the removed device is used to remove the device from the observable collection bound to the app’s ListView control. Next, if a connection associated with this device is in the app’s dictionary, Dispose is called to free the associated resources and then the connection is removed from the dictionary. All of this is done within a call to Dispatcher.RunAsync to make sure the UI updates are performed on the UI thread.

private async void DeviceWatcher_Removed(DeviceWatcher sender, DeviceInformationUpdate deviceInfoUpdate) < // Collections bound to the UI are updated in the UI thread. await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => < // Find the device for the given id and remove it from the list. foreach (DeviceInformation device in this.devices) < if (device.Id == deviceInfoUpdate.Id) < this.devices.Remove(device); break; >> if (audioPlaybackConnections.ContainsKey(deviceInfoUpdate.Id)) < AudioPlaybackConnection connectionToRemove = audioPlaybackConnections[deviceInfoUpdate.Id]; connectionToRemove.Dispose(); this.audioPlaybackConnections.Remove(deviceInfoUpdate.Id); >>); > 

Источник

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