Yoyo games linux runner

Yoyo games linux runner

this is what I am getting when I try to start the game:

*************************************** * YoYo Games Linux Runner V1.3 * *************************************** CommandLine: -game game.unx ExeName= /home/xxx/.steam/steam/steamapps/common/Turmoil/runner MemoryManager allocated: 4031222 INI DisplayName=TurmoilSteam SavePrePend /home/xxx/.config/TurmoilSteam/ GAMEPAD: Initialising Ubuntu support Attempting to set gamepadcount to 4 Steam being initialised with appId 361280 Steam_Init Steam — SteamAPI_RestartAppIfNecessary Steam — Steamworks_InitCEGLibrary Steam — SteamAPI_InitSafe Steam — SteamApps()->BIsSubscribed() Steam — SteamClient()->SetWarningMessageHook() Steam — Steamworks_SelfCheck() Steam — Steam_UserStats_Init() Steam — Steam_RemoteStorage_Init() Steam — Steam_Screenshots_Init() Steam — Steam_Friends_Init() Steam — Steam_UGC_Init() Logged in steam user id 38856541 Found 0 subscribed items g_bSteamInitialised being set to trueSteam_Init LoadSteamLib and _steamInit both ok display=0x8a63dd0 Display Size(Pixels): 4480,1920 CreateDesktopWindow 2048,1920 Win #1 XF86VidModeExtension-Version 2.2 Got Doublebuffered Visual! glX-Version 1.4 Icon: w=64 h=64 Creating window of width 2048, height 1920 sw=1920 wh=1920 WindowCentre: 1282,40 Depth 24 Congrats, you have Direct Rendering! sync = 0 **** GLX Extensions *** GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_INTEL_swap_event GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync Checking for GLX_EXT_swap_control Checking for GLX_SGI_swap_control Vsync: GLX_SGI DOUBLE BUFFERED OpenGL: version string 3.0 Mesa 17.3.3 OpenGL: vendor string X.Org OpenGL GLSL: version string 1.30 Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_depth_bounds_test GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_AMD_pinned_memory GL_ARB_bindless_texture GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_compute_variable_group_size GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_sparse_buffer GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_KHR_no_error GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_EXT_memory_object GL_EXT_memory_object_fd Anisotropic filtering supported, max aniso 16 This is where it would have set them fullscreen= 0, they are 1920,1920 displaywidth/h 1920,1920

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then simply exits. There is no window or anything to indicate that game really started.

Linux 4.14.0-3-amd64, on Debian testing amd64. Mesa 17.3.3. Using amdgpu kernel module.

Device: AMD Radeon (TM) R9 Fury Series (FIJI / DRM 3.19.0 / 4.14.0-3-amd64, LLVM 5.0.1) (0x7300)

I do have 3 monitors connected.

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Yoyo games linux runner

20 авг. 2015 в 20:51

Cross posting from your news announcement since that’s not really a discussion forum. 🙂

Your install script has DOS line endings:

omoikane:~/.steam/steam/steamapps/common/INK$ ./INK_install.sh -bash: ./INK_install.sh: /bin/bash^M: bad interpreter: No such file or directory

I’m on a 64-bit system, so this isn’t /too/ surprising, but your binary should really be statically built or at least have these shipped in the lib directory with the install. «Fixed» with

*************************************** * YoYo Games Linux Runner V1.3 * *************************************** CommandLine: -game game.unx ExeName= /home/jtgans/.local/share/Steam/steamapps/common/INK/INK/runner MemoryManager allocated: 17945 *************************************** * YoYo Games Runner v99999.99998(99997)[r99996] * *************************************** RunnerLoadGame: game.unx RunnerLoadGame() — assets/game.unx Checking if INIFile assets/options.ini Exists assets/options.ini file contents: [Linux] DisplayName=»INK» NewDebugger=0 INI DisplayName=INK Reading File assets/game.unx Loaded File assets/game.unx(1909116) IFF wad found Get Resolution Get Header Information InitGMLFunctions HighScore..SavePrePend /home/jtgans/.config/INK/ Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..GAMEPAD: Initialising Ubuntu support GAMEPAD: 4 axis values (last) at 0x86f0400 GAMEPAD: 4 axis values (last) at 0x86f0730 GAMEPAD: 4 axis values (last) at 0x86f0a60 GAMEPAD: 4 axis values (last) at 0x86f0d90 Buffers..Networking..Shaders..Steam_Init szCmd: /bin/sh -c ‘»/home/jtgans/.local/share/Steam/steam.sh» «steam://run/385710″‘ & Steam — Restart required InitPushFunctions. YoYo..Fini Code_Load() VARI_Load() ID_STRG Steam restarting via client Program received signal SIGSEGV, Segmentation fault. 0xf79c8bb4 in XUndefineCursor () from /usr/lib/i386-linux-gnu/libX11.so.6

I’d take it further, but both the steam libs fight GDB, and runner is missing debug symbols.

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Please, statically compile your Linux executables, or at least test them before releasing. This is just a flat-out broken release.

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